No, Contact Fusion must occur on the field and only on the field. Polymerization cannot be used to fuse the monsters- no matter where they are. Just to clarify and make sure I answer any other questions you might have on the subject, here's how to Contact Fuse. The monsters must be on the field (face-up or face-down). You declare to your opponent that you are performing a Contact Fusion and reveal the monsters you will be fusing on the field. Then you must meet the cost of the Contact Fusion by sending the Fusion Material monsters back to your deck (like for Neo Spacian & Neos fusions), to the Graveyard or out-of-play (like for any VWXYZ Fusion monsters or Armitael, Phantom of Chaos) and Special Summon your Fusion Monster. It's important to note that this is all done in "one-fellow-swoop". In other words, your opponent doesn't get a chance to respond or chain to your Contact Fusion when you declare it to maybe destroy one of your monsters. After you Special Summon the monster, a card can be activated (like, unfortunately, a Bottomless trap Hole or Solemn Judgement to destroy your new monster...). I hope this'll clear up anything you wanted to know about Contact Fusions, but you can always check out this link for clarification: http://metagame.com/yugioh.aspx?tabid=33&ArticleId=9634
Yes, Skill Drain works on cards summoned from your hand. Skill Drain is a Continuous Trap card that affects any monster on the field, whether its summon was Normal, Ritual, Special, Fusion, or Synchro.Skill Drain only cares about two things. Monsters on the field with a continuous effect, or monsters with an activated effect that tries to resolve while the monster card is face-up on the field. It will negate both of those.Therefore if a monster's effect activates in the hand (Honest, Battle Fader, etc.) or resolves while the monster is no longer face-up on the field (Exiled Force, Sangan, etc.), it is unaffected.
When a card refers to a 'Six Samurai' monster, it means any monster with the words "Six Samurai" in the name. Therefore those cards will affect monsters such as Hand of the Six Samurai, and the 'Legendary Six Samurai' monsters.
The name of the factory is monsters incorporated
Gemini monsters are a subtype of Effect monsters who are summoned to the field as Normal Monsters with no effect, but can be 'summoned again' while remaining on the field, to turn into Effect monsters with whatever effect is listed on the card.Doing this takes up your normal summon for a turn, so under normal circumstances it takes two turns to do this to a Gemini Monster. But there are many ways around this, Super Double Summon is one. Imagine you normal summon a Gemini Monster, you can then use Super Double Summon on it to immediately activate its effects. However the downside is that the monster is returned to hand at the end of the turn.
Here's some tricks to use with Instant Fusion: * monsters Special Summoned by its effect can be Tributed for a Tribute Summon (Raiza the Storm Monarch, Great Maju Garzett, etc.) or for card effects (Catipult Turtle, Mystic Wok, etc.) * It's great for Synchro Summoning so bring out the appropriated leveled monster with a Tuner-type monster on the field and Synchro Summon * Special Summon Flame Swordsman and fuse it with Dark Magician for Dark Flare Knight
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You are supposed to work for three months after the next fusion.
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Yes, Skill Drain works on cards summoned from your hand. Skill Drain is a Continuous Trap card that affects any monster on the field, whether its summon was Normal, Ritual, Special, Fusion, or Synchro.Skill Drain only cares about two things. Monsters on the field with a continuous effect, or monsters with an activated effect that tries to resolve while the monster card is face-up on the field. It will negate both of those.Therefore if a monster's effect activates in the hand (Honest, Battle Fader, etc.) or resolves while the monster is no longer face-up on the field (Exiled Force, Sangan, etc.), it is unaffected.
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A Fusion Summon, or the Summoning of any Monster (Synchro or Fusion) from the Fusion Deck (Extra Deck) is a special summon and so Trap Hole will not work on it.
The only monsters who can activate in hand, will specifically say so. They are monsters like Honest, DD Crow, Emissary of Darkness - Gorz, for example. If a card doesn't specify, or at least imply another zone, then it will work only while it is on the field.
There are only a few effective methods to getting out "F.G.D."/ "Five-Headed Dragon":"Future Fusion" obviously lets you Fusion Summon "F.G.D.", but comes with the added bonus of putting specific Dragon-type monsters in your Graveyard. For example, sending "Red-Eyes Wyvern" and "Red-Eyes Drakness Metal Dragon" to the Graveyard will enable you to Special Summon "Darkness Metal Dragon" with "Wyvern"'s effect later in the duel. And sending Level 7 and higher Dragons will give "Decoy Dragon" Dragons to Special Summon; Level 3 or lower Dragons work for the "Cyberdark" monsters. Watch out if "Future Fusion" is destroyed."Dragon's Mirror" is the simplest and easiest way of getting "F.G.D." out. The monsters you sent to the Graveyard with "Future Fusion" can be used as fuel for this card even. The one obvious downside is that your Dragons are removed from play."D.N.A. Transplant" can be used a few different ways to Fusion Summon "F.G.D.":Use "Scapegoat" and other mass Token-producing cards to give you easily accessible monsters to fuse with "Dragon's Mirror".This last method is feasible, but albeit more difficult to pull off. You can use "Super Polymerization" to use some of your opponent's face-up monsters as Fusion Material monsters for "F.G.D.". This has the added bonus of clearing some, if not all the monsters on your opponent's field at any time (since it is a Quick-Play Spell card), but requires for there to be at least 5 face-up monsters on the field total and two cards to work.