In the step event of the object following the cursor, place the following code: move_towards_point(mouse_x,mouse_y,2); To speed up or slow down how fast the object follows the cursor, change the value of 2!
If you want it to chase an object, i.e. cutting corners and going directly to the object, use a step event and then under move use step toward and stet:
x: "object you want to chase".x
y: "object you want to chase".y
speed: "how fast you want it to chase"
If you want it to follow the positions exactly, make 2 1d arrays (or "list" as GML calls it), one for x and one for y, and make the object that defines the positions push the values onto the top of the stacks, and have the following object pull from the bottom of the stacks then delete the bottom of the stacks. GML might do the last two steps at the same time, but I haven't used lists so you'll have to experiment a bit. NB: you'll have to use Advanced mode for this.
There are different ways to make something follow you, or any object as a matter of fact.
There is -
Move Towards -- the object moves towards you without being pestered by solids
Step Towards -- the object moves towards you and stops at either solids or any instance
Step Avoiding -- the object moves toward you and steps around solids or any instance.
I hope that these definitions were helpful.
Go to the room and select the view tab. There is an object following section there.
Je moeder is gay.
Try and follow the tutorials on YoYo Games: http://www.yoyogames.com/make/tutorials
instance_create(x,y,object_name) is how to make objects appear.
for make a game in game maker. go to. www.youtube.com/watch?v=6pGOgjZCOBo
How DON'T you make a health bar in Game Maker.
There is no code for that, you'll have to make something else. sorry
It depends what sort of game you want to make. RPGMaker can make only RPGs but it's much easier than Game Maker.
Any game maker can create a ninja game. Most choose not to.
objectfollow = name or id of object to follow. spd = speed to follow. { if collision_point(self.x,self.y,objectfollow,true,true) = false { mp_potential_step(objectfollow.x,objectfollow.y,spd,true) } }
Somewhat answerGo to poupetugames.com there is a site to make Mario levels not game but levels witch you can post on the site where people can load them up and play them wheneverAnswerOn yoyogames.com (where you download gamemaker) search in games Mario maker or something like that. you should get something up for a Mario bros. 3 game maker engine. it's very simple to use.AnswerSCREW GAME MAKER just get Mario builder final ver 4 if you get it you can make Mario games EASYAnswerLots and lots and lots and lots and lots and lots and lots of practice with game maker, spanned out over several (4-7) years.AnswerInstead of trying to use Game Maker to make a Super Mario-like game I suggest you look into the SuperTux project instead. It is an open-source game, and you are free to use the engine if you want.I say adobe/macromedia flash would be the best.AnswerMaybe you need Game maker which you can
I've done it on rpg maker 2000 not XP however.
You could use game maker. Download it by typing download game maker. This will be a freeware