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How do you beat Early Poptropica?

Updated: 10/5/2023
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8y ago

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For clues and information, go to the Poptropica site. This walkthrough contains all the island information, including spoilers.

Early Poptropica is the easiest of the islands, because it requires no logical plan, or procedure, and the game will play even if you don't follow the normal sequence. You can get all the objects and items without knowing what you are looking for, then deliver them to the Old Part of Town and finish the game.

  • Three items are missing from Early Poptropica village and you must return them. The items are a pig, a water bucket, and a signal flag.
  • There are three additional items you can find : the glow stick (in the village well), the Golden Egg (underground at Poptropica Towers) and the jetpack (in the cloud land above the island).

The sequence of the quest :

  1. Travel to Early Poptropica island by blimp.
  2. Climb down and talk to the local folks, who tell you of a problem in the Old Part of Town (which is also called Early Poptropica).
  3. Go right to old town and you will find that they need THREE items : a missing pig, a bucket for the well, and the signal flag for the harbor. None of these items is anywhere nearby.
  4. Go down into the Well. Work your way across the balance beams (push the little box twice to the left to help you leap up). At the far left you'll find a Glow Stick for later use.
  5. Go back to Main Street. At the first manhole, you can climb down to find the Pig (prized porker) at the bottom of the Pit, which consists of slippery moving steps and attacking Spiders (both big and small).
  6. Going down the tunnel to the left leads to the Dark Room, where a Golden Egg can be found (this would be tough without the Glow Stick).
  7. Climb the ropes back up to the left. At street level you are in Poptropica Towers.
  8. At Poptropica Towers, bounce on the Laundry Lines to reach the restaurant on the roof of the far left building. Here you will find the beanstalk into the clouds, which contains three areas : the Purple Giant, Giant's Garden, and the Aircraft Graveyard.
  9. Give the giant his Golden Egg to get past him, and find the Water Bucket in his garden (it's by the second tomato). Continue right and find the Jet Pack in the clouds by the Aircraft Graveyard.
  10. Fly back left over the giant spade to exit the clouds. Once you are back at ground level, go right and fly to the top of the Water Tower, where you get the Signal Flag. (You have to push on it to get it.)
  11. Take your items to Early Poptropica (Old Town) on the far right, where you will return the pig, water bucket, and flag. A ship will appear at the dock.
  12. Go all the way right onto the docked ship to get your Island Medallion.

(Note that the Glow Stick is automatic, and cannot be used on other islands.)

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8y ago
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10y ago

There is no "old Poptropica". The first island on the site was "Early Poptropica".

(see related question)
It's 'Early Poptropica' and there are solutions at the related questions below.

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9y ago

Survival (aka Survival Island) is the 38th island, a multi-episode quest first released on April 17, 2014 (Early Access for paid members on March 20). Each episode takes you through a step in the survival process after your blimp crashes and you are marooned in a wilderness by a storm (build a fire, catch fish, radio for help, and eventually make your escape from a menacing foe.).

* There is a simplified version of this at the related walkthrough question. There is a video walkthrough at the Related Link below.

* (To leave Survival, click the blimp on the Menu bar.)

Episode 1 : Crash Landing / Build a Fire

1) As you parachute from the stricken blimp, you land in the trees. Press the parachute harness to fall to the ground. There is snow and ice and it is very cold. If you stop moving or spend too long on one process, you "freeze" and have to restart to continue. This is an annoyance but not a major problem.

2) There are 4 active scenes: forest left, landing area, ridge area (right), and eventual camp area.

3) To your left is a Survival Handbook, but the first 6 pages have blown out. You can collect them you collect the other items you need to set up a fire.

- two pages in the scene to your left (one under a stump you have to push over)

- two in the branches above and to the right of where you landed

- two in the scenes to the right: one high in the tree on the "ridge" and one farther right near the large stump (to the right of the hollow log)

4) To get the other 8 items you need, you will have to cross back and forth between the scenes. You can use the springy branches, but you will still need to move left and right between the trees.

- bird nest (tinder)

- logs

- wet kindling (not used)

- mittens

- ax handle

- striker key (in backpack)

- flint (stone)

- dry kindling

5) The closest item besides the two pages is the bird nest. If you go right, you will see a squirrel climb a tree. He will not let you take the nest that is there. Go back left and climb up until you see a woodpecker. He will fly away right. Follow him and climb up to see him again. He goes left again to the top of the tree at far left (where your parachute is). He will fly away to the right again. Follow him and you will find him at the squirrel's tree, and his noise drives the squirrel away. Pick up the bird nest.

6) As you cross the lower branches, one will break, providing your logs.

7) Head right along the bottom of the ridge and you will find wet kindling (collected, but NOT to be used)

8) Continue to the far right scene and you will find a hollow log. Inside are some sleeping mice and (at left) your pair of mittens.

9) Continue right to get the guide page, then go all the way back across to the left, where you will get two more items.

10) At the ax stump, wear the mittens and you can break off the ax handle from the ax.

11) Climb the tree at far left in the left scene, and stand under the dangling parachute. Jump up to grab the strap, and climb to the branch. Go right to reach the backpack. Click and the key falls down into the snow. Using the mittens, clear the snow to get the key.

12) Head back to the far right where the large boulder is perched on a hill. Use the ax handle to pry it loose. It will roll down to the left. This creates a wind-free zone to the left of the rock, and breaks off a piece (your flint). It also uncovers a small cave.

13) Pick up the flint and enter the cave. There is a sleeping bear inside! You must not wake it. When you move right, drops of water splash in the darkness above, showing there are ledges higher up. Jump right from ledge to ledge, and you will find some dry kindling. Leave the cave.

14) You now have everything you need for your fire. Push the boulder farther left into the hollow. Jump to the left side of the boulder. Notice that the green wind flag at bottom left stops blowing. This is where you make your fire.

15) Click on the "fire" icon (lower left) and perform these steps from the manual:

-- wear mittens and clear ALL of the snow from your fire area

-- set down the bird nest (tinder)

-- click the striker (key) and flint to start a smoldering fire

-- the arrow says "blow on fire" by clicking at the top of that arrow

-- add the tripod of DRY KINDLING (not the wet kindling)

-- add the logs

16) You complete the fire-building episode and receive the Survival Episode 1 Medallion. The scene continues, but when you return to it, you may have to build the fire all over again to proceed to episode 2.

-----

Episode 2 : Hook, Line and Sinker

1) The object is to find a fishing pole, line, and hook to catch a fish. You will also have to break the ice covering the fishing spot. The pages to the Survival Guide are much easier to find. There are 3 areas, all to the left of the beginning point.

2) Drop down the rope, then jump up to the branch above right to pick up the first page, then down to pick up your Survival Guide to Ice Fishing. Then go left to find the other 2 missing pages in the trees.

3) Click any rocks you find to see if bugs, worms, or other bait is under them.

4) Below an overhang, you see an orange centipede. Follow him and you can carve your name into a log. You also find a Fishing Suit (just a costume item).

4) Farther left is the fishing pond, and a beaver dam that is flooding part of the area. To reach it, click the log that blocks your downward path.

5) Climb over the beaver dam, where you can see a fishing hook. You have to lower the water level to be able to reach it (you cannot swim through the icy water).

6) At the far left of the dam, jump on the stump and water will begin to drain. But the beavers will fill the three holes with mud again unless you block them. Jump onto each of the three vertical logs as a beaver goes under them, to stop the beaver. The water will all drain and you can walk under to get your hook.

7) Farther left, find some Grubs under a rock, and continue left.

8) To cross the pond, climb the tree, where you find a fishing rod.

9) The part of the bank where you see the fish is frozen over, so you need to break the ice. Click the flat rock and flip it right 3 times to block the entry to the hollow log. Push over the tree to the left of the rock and it will form a ramp for the boulder. Push the boulder left and it will roll off the bank and break the ice.

10) Continue left to the third scene. There are three more trees to push over, but you only need to do the second and third : pushing the third tree from the branch will make it a floating log. You can get it to move left in the water by jumping onto it toward the left.

11) You find an old shoe that has a shoelace: this can be part of your fishing line, but it is not long enough.

12) Continue floating left to the hollow stump. Climb to the top. Use your first shoelace and it goes onto the rod. Use your fish hook and it goes on the line. Equip the rod and use the spacebar to lower the line into the stump, and hook the other shoe. Use this shoelace and it adds to the length of your line. Now you can catch a fish.

13) Use the log to return right. Go right to the ice pond bank and use the Worms from your item bag to add one to the hook as bait.

14) Press the spacebar to lower the line next to the fish, and you will catch one. You receive the Survival Episode 2 Medallion.

---

Episode 3 : Distress Signal

As shown in episode 1, someone is watching you as you complete the Survival challenges. You find an abandoned tower, but you need a radio to send an emergency call for your rescue.

1) Climb the tree to jump into the hollow inside, and you can get the hard hat.

2) Climb the tower, where you will find a diagram for creating a makeshift battery. Farther right you will find some loose wires that can be used for that purpose.

3) Go right, where you will find a deep ravine. Climb up to find a crashed Mews Airlines plane perched precariously between the trees. Go inside, and you find a manifest. In the cockpit is a radio, but the plane tips over and drops you out before you can get it.

4) Continue right to find debris from the plane scattered around at the rapids. Knock a piece down from a tree and it will form a ramp on a rock. As with two other "ramps" you build on this quest, you have to tilt it, *run* up the angle, then jump hard from the high end.

5) At the far side of the rapids, you must continue right to the next scene.

6) Go to the far right where you can climb the tree. At the top, enter the tail of the plane where you can take a nail from a crate of nails.

7) Jump left to the first tree where there is a pocket knife tool stuck in a branch. Remove it, then climb back up the second tree.

8) Cut loose the branch holding the rope that the lemon crate is hanging from, then jump on the branch so that you lower it to the ground. Use the knife to cut the rope and the crate will fall and smash open, and you can take a lemon with you.

9) Go left and use the knife to finish cutting the half-cut tree, and it will fall over to bridge the rapids.

10) On the branches is a bag of coins. Look through them and select the scratched copper penny at the bottom of the bag.

11) Go left again to the plane. Climb up and use the knife to saw the branch, and the plane will fall level again. Cross to the right side, enter, and get the radio. You will have to get out quickly, because the plane will plummet into the ravine.

12) Click "assemble" to build your battery for the radio. Shove the zinc nail into the lemon and pull the black wire over to attach to it. Shove the copper penny into the lemon and hook the red wire to it. This chemical battery will give you a small amount of electric power. Toggle the ON button, and set the second switch to Transmit.

13) Go left and climb the tower. Push the switch that lowers the stairway at the upper right, and you can reach the first girder.

14) Push off the end cap from the right side, and go to the left and use the pocket knife: there is a Phillips-head screwdriver as the third blade. The girder will pivot around the center bolt to use as a ramp. Tilt it, run up and jump to the hanging platform at upper right.

15) Jump left to the other connected platform, and climb the ladder to the next level. If you try to use the next ladder, it breaks off.

16) So, on the second girder, again use the screwdriver to undo both sides of the girder. (Oddly, you have to *select the screwdriver blade* every time you use it.) Tilt the girder, run up, and jump to the broken ladder.

17) Jump up using the radio dish. The next ladder is also weak, so climb the hanging chain to get past the weak part.

18) At the top of the tower, you have a strong-enough signal. Use the radio to send a Mayday call. Strangely, you get a response almost immediately, and a helicopter appears to lift you from the tower. Unfortunately, the radio message is from someone named Myron Van Buren -- the warning written on the plane's manifest says not to trust MVB!

19) Climb the rope ladder into the copter, and receive the Survival Episode 3 Medallion.

---

Episode 4 : Cabin Fever

A helicopter sent by "Myron Van Buren" picks you up from the radio tower. You meet Van Buren and you are dropped off at his hunting lodge. After a short tour of his trophies ((cross the ad room to enter the bottom floor right), you meet his valet Winston. Go with Van Buren to the dining hall (cross the ad room to the bottom floor left). But after eating you fall asleep and awaken in a locked bedroom.

1) Click on the three lights below the herald to turn them on and off. Turn the red light on, and you see a message "You are not alone." Turn off the red and turn on the blue, and you see "Meet me in the woods." With just the red and blue lights on, you see the number '0451' which is the front door security code, and the initials MM.

2) Click on the right paw of the bear rug to get its claw. Use it to break the lock on the door.

3) To get past the security lights, wait until the first one goes right, then click the plant to hide behind it. When the light moves right, click to come out again, and jump onto the stuffed walrus. When the second light moves away, click to hide behind the second plant, then come out and turn off the security system.

4) Exit and go downstairs. Jump on the moose head three times until it falls and reveals the hidden Trophy Room key. Go right and Use the key to enter. (If you try to go upstairs, Winston catches you and you start again from your room.)

5) Collect items in the room:

- click the Spear from the safari

- jump to the elephant, then the crocodile to break it off the wall and reveal the Voice Recording

6) Leave the trophy room and go to the Dining Room/Kitchen. Turn on the water faucet to attract the Chef's attention, then click to hide behind the plant as she passes. Click to jump back out and grab the Water Pitcher. Continue right to the stove and pick up the Tainted Meat. Quickly click behind the other plant until the Chef passes back to the left. Click the water faucet again to quickly fill the pitcher. Leave the room.

7) At the fireplace, click the right candle to open a secret passageway. Use the water pitcher to douse the fire. Go right and blow the Ram's Horn and Winston comes down to investigate. When he does, jump behind the fireplace and climb the hidden stairs to the painting of Van Buren. Click it to jump out from the hidden room and enter Van Buren's bedroom.

8) The key to the Armory in the Trophy Room is hanging by Van Buren's bed, but you can't cross the wooden floor or the trophies without waking him. You have to jump across the four animal heads. When you get close, Use the spear to hook the key, then leave the same quiet way you came in.

9) Return to the Trophy Room and use the key to open the Armory. You don't need the costume. but jump to the top shelf to get the Night Vision Goggles.

10) Leave the room and go to the front door. Click the Security system and press 0451. But the door won't open until it hears Van Buren's voice (use the recording).

11) Outside, put on the Night Vision Goggles and climb the tree. When you are above the guard dog, Use the Tainted Meat to put him to sleep. Go left and you reach the gate. You receive the Survival Episode 4 Medallion.

12) Unfortunately, you set off an alarm and Van Buren and Winston appear. Van Buren says the hunt is going to begin, and YOU are the hunted prey! The story continues in Episode 5 : Escape!

---

Episode 5: Escape!

Having escaped from his hunting lodge, you are nonetheless being chased by the evil hunter Myron Van Buren and his dogs.

1) Run as quickly as possible to the left. Click above or higher than your player to jump the puddles and the shrubs (get very close before clicking). Click below or lower than your player to duck under the snow-covered branches of only the backgroundtrees. (*They often occur in the same order: puddle, tree, shrub.) You will fall into a shallow hole that leads to a series of caves.

2) You meet Max Magullicutty (MM), the pilot of the plane from episode 3. He's been hiding from Van Buren underground. Because he has a bad leg from the crash, he needs you to execute his plan to trap the hunter. You need a rope, a gear, and a whistle, to use at the sawmill just above the caves.

3) There is one useful item in the lower cave: a fishing rod. Collect it there.

4) Go right and up to exit the main room of the cave: there are three exits to your right. You can start at the farthest one and work your way back, or you can do them in any order. If you are caught, you will continue from the previous point.

- Far Right (snare traps)

5) Jump up from the cave and avoid the trap on the first tree, swim or cross to the right avoiding traps and the dog. In the pool below, a beaver is caught in a cage trap. Free him a GEAR from the trap. Cross back to the left and exit.

- Middle Right (flipping rocks)

6) Lift and roll the large flat rock end-over-end leftward to the opening, so that you can jump up from it. Beware the dog near the hole, who patrols back and forth. Flip the other flat rock right until you reach another pivot rock - you have to hide in the bush when the dog is coming toward you.

7) Use the rock to jump to the rocks and trees above. Flip another rock to the left, and click the tree to push it over. There is a bear caught in a rope trap. Go right, and up, then come back left to where the rope is tied. Click to release the bear, then jump down to recover the ROPE.

- Near Right (noisy branches, Van Buren, tent and dog)

8) When Van Buren walks away left, jump up and follow him, avoid the noisy ground branches. Jump into the tree past the woodpecker nest. Climb up, go right to the next tree, then jump *hard* to the right to reach the tree above the tent.

9) Equip your fishing pole. Use the spacebar to lower the hook, which will bring up the WHISTLE. When the dog moves away, jump down left back into the caves and back down to the main room.

10) Back in the cave room, Max tells you to set up the trap, but he gives you no details about how to do it! (You could actually just continue left to the sawmill without seeing him.)

11) Climb back up, go left to the left hole, just below the sawmill. When Van Buren goes off to the right, jump up and run left to the mill. Cross over the Clutch Pedal that connects to the saw, and Use the gear to add it to the saw assembly.

12) Jump onto the water wheel to reach the upper floor. Push the large box off to the right onto the hook below. Use the rope at left to connect it to the other rope and the saw gears below. Now if anyone steps on the Clutch Pedal, the box falls and traps them.

13) Van Buren is nowhere to be seen, so step back and blow the Whistle (Use) to lure him.

14) Your plan backfires! He is right behind you, and you stumble into your own trap!

15) Fortunately, Max has befriended the huge bear you released, and he rides it to the rescue, smashing open the box. As Van Buren aims his bow, you jump up from the pedal and he is pulled backward by the gears, becoming hooked on the water wheel, to the amusement of the beavers.

16) You receive the Episode 5 Island Medallion, and you and Max leave in Van Buren's helicopter.

===

Notes and Glitches:

a) Episode 2 - In the beaver dam pond, the three floating trees might not appear! However, if you reboot Poptropica and jump on the log that opens the holes, the beavers do not try to close the holes, even if the three trees are not there.

b) Episode 5 - At the tent, if you try to sneak up to grab the whistle, you are caught by the dog but the game can *LOCK UP* Poptropica rather than tell you you were caught. You must reboot and continue from the cave opening. You could end up in the cave to the left.

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