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To defeat the lava snake on Astro-Knights Island, you need to use your sword to hit the red gem on its head when it leans down to attack. Avoid its fire attacks by jumping over the flames and timing your sword strikes carefully. Keep repeating this process until you defeat the lava snake and move on in the game.

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4w ago
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11y ago

Basically: Go around his tail and throw the lever on his back, and when he opens his mouth shoot the ice arrow. (repeat 2 more times)

The basic steps:

  1. Get behind Beast (climb up the chains hanging in the cave and swing from chain to chain)
  2. Duck under the spike ball.
  3. Pull the lever from back to front.
  4. Jump in front of the dragon (You won't get hurt).
  5. Quickly shoot the ice arrow into the beast's mouth.
  6. Repeat this process (climb up and over again) two more times before you overheat.

Further info

As soon as you enter the lair, climb the chains and work your way across the top. If you are high enough, it is quicker to jump than climbing every chain. If you approach from behind, you won't be zapped. Dodge the spike ball at his tail and reach the lever on his back. (*The lever must be in the back position and the spike ball working.*) Throwing the switch will put him to "sleep" for JUST A FEW SECONDS. VERY QUICKLY jump in front of him and fire the Ice Arrow directly into his mouth. (This should make him flash red and jump up and down.) Repeat the same thing twice more, but it will be complicated by dodging falling stalactites from the ceiling. You can likely survive one miss without failing the round. If you overheat, you must start over.

* When you win, the dragon falls down below, but the Princess isn't there, so you have to search for her on the other planets.

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13y ago

(This is a copy of the solution from the related question. You may want to see that solution if there are any difficulties with this process. This solution contains all spoilers.)

In the Kingdom of Arturus

  1. The princess of Arturus has apparently been kidnapped in an attack by alien saucers. -- In the fountain by the Mordred museum is a gold coin to gain entry. A library slip indicates that you should go to the castle library (1st floor right). Press the shelf that says McM in the non fiction section there that accesses the hidden dungeon. There is an imprisoned robot and some cheese. Take the cheese and pull the lever on the wall. You will not be allowed to re-enter the dungeon once you do.
  2. There are two other documents in the library : "The Life of Mordred: A Cautionary Tale" and "The Mystical Weapons of Arturus".
  3. Take the cheese to the Princess's Maid's room (1st floor left) and feed the robot mouse. It will go with you. Get the princess's secret message.
  4. Go to the throne room of the castle (second floor) and get information from the king and queen, including some cryptic coordinates. Accept the quest to rescue the princess.
  5. In the farm area near the mill, you get manure. At the water wheel of the mill there is a rope.
  6. Back at the castle, attach the rope to an arrow on the large crossbow, Aim up and left and you create a tightrope to the upper door of the castle (Princess tower). There's a document here that lets you look under Mordred's bed in the museum. There you find his missing Journal page with the coordinates to the nearby moon.
  7. The manure will power the Hover Board, which can cross the mud to the crashed saucer, Excalibur. Reach the Hover Board in the mill's attic by releasing the windmill lock (hang on inside rope). Before you leave, get the Cosmic Symbols password card from the girl in the loft. Jump onto the free-wheeling windmill arms to turn them to the left (counterclockwise) and this will open the roof dome.
  8. The "cosmic symbols" paper indicates how to open the secret entrance under the fountain statue. Press "moon, Saturn, star", and then the Sun in the middle (you cannot enter this without having the card). The "hidden scientific order" will give you the key to Mordred's secret laboratory, hidden between the hay bales at the farm (push them both left and separate them).
  9. Sadly, the robot mouse meets his demise as he is eaten by Mordred's robot owl, Merlin, who joins you in its place (but only in the mill area).
  10. PUSH through the thin dirt wall of Mordred's lab, into the tunnel leading to the dungeon, where the robot attacker is locked up. It self-destructs, leaving only its glowing fuel rod. Click on Merlin then click on the rod and he'll retrieve it.
  11. Bring the rod to the Excalibur. We have 4 sets of coordinates to travel to, three from the Queen and one -- the nearby moon -- from Mordred's missing journal page. X-73 Y-83 is an ice planet, X-15 Y-15 is a jungle planet, and X-83 Y-20 is a fire planet. There isn't enough fuel to reach them, so we go to the technologically advanced moon at X-56 Y-52. (Without the coordinates page, X-56 Y-52 will still work.)

On the Pewter Moon

  1. See the head mechanic at Astrozone to swap your wreck for a new ship. Also learn something about the evil Binary Bard. The last human that visited the Pewter Moon was obviously Mordred, 20 years ago.

Floating Somewhere in Space

  1. Head for X-15 Y-15 (Jungle Planet) first because it is the simplest to beat. You don't have to negotiate any "space sharks", like X-73 Y-83, or make any tough jumps, as on X-83 Y-20. Head up and slightly to the left until you see the jungle planet. (The number coordinates are counted left to right for X and down from the top for Y. Arturus's sun is centered at X-25 Y-42.)
  2. Various spaceships will attack you as you move between planets. Zap them and dodge their shots. If your shields fail, you will teleport back to the Pewter Moon for another vessel.
  3. Stay in orbit each time you leave the Pewter Moon to fully charge your shields!

The Jungle Planet X-15 Y-15

  1. Start by dropping down to the ground. Continue across until you reach the Laser Lance. (Its platform is in a narrow spotlight.)
  2. Head for the pink flower just to the left. Jump on it and wait. It should sink down and then launch you straight up. Try to land on the pink flower a bit higher up and to the right. Continuing in this manner, make your way back up to the platform with your spaceship.
  3. Wait until you can see the swinging platform just to the right, and jump right, avoiding the electric caterpillars. When you reach the large construct, you will meet one of the missing knights, Sir Cador, who has failed to defeat the Phoenix Birds.
  4. Jump atop the eggs from the left, timing your jump to arrive on a closed shell. The cage does not hold the Princess, but rather the Pegasus winged horse.
  5. You will fly Pegasus in an arcade-type game using the Laser Lance to zap the enemies that appear, and eventually the Mother Phoenix. (The lance fires in short bursts, or can be held for more powerful shots at the larger enemies.)
  6. This is fairly easy and straightforward, and you leave the planet victorious.

The Ice Planet X-73 Y-83

  1. Before you can land there, you must deal with the three Space Sharks. Shoot a shark and it will chase you. Shoot the other two, carefully, staying just ahead of them. Lead the pack to the Black Hole at X-85 Y-47 (up and slightly to the right). While they can "swim" through asteroid belts, they cannot avoid getting sucked into the black hole. It is possible to take only 1 or 2 sharks at a time and repeat the process.
  2. Jump across the slippery ice, avoiding robot fish, and climb the snow mountain at right. Here you will meet Sir Gawain, who has failed to defeat the Snow Panther Copter. He gives you the Force Shield, with which you can bounce its snowballs back at the beast. Hit the yellow lights and jump when it crashes. Three hits finish it. Still no Princess.

The Fire Planet X-83 Y-20

Leap across the lava plain onto the geyser-supported rocks. The 6th leap should be done while both rocks are moving *downward*. Leap onto the volcano.

  1. Inch your way through the volcanic passage, avoiding the rush of air and sparks by standing in the alcoves.
  2. When you are attacked by the Segmented Creature, wait until it rolls toward you in a circle, then step back and leap over it.
  3. Meet Sir Peleas, who has failed to defeat the Fearsome Fire Beast, a robotic dragon. He gives you the Ice Arrow, but you have to avoid the flames from the dragon and finish him before your own temperature increases and you lose.
  4. As soon as you enter the lair, climb the chains and work your way across the top. If you approach from behind, you won't be zapped. Dodge the spike ball at his tail and reach the lever on his back. (*The lever must be in the back posiiton with the spike ball working.*) Throwing it will put him to "sleep" for just a few seconds : VERY QUICKLY jump in front of him and fire the Ice Arrow directly into his mouth. (This should make him flash red and jump up and down.)
  5. Repeat the same thing twice more, but now it is complicated by dodging falling stalactites from the ceiling. You can likely survive one miss without failing the round.
  6. The dragon falls into the chasm, but the Princess isn't there, so you have to search for her. The knights mention a fabled Golden key on a hidden asteroid, that uncovers a portal to another galaxy.

The Secret Asteroid X-11 Y-84 (in the asteroid belt)

  1. The final place to look is in lower left space, where your space map shows no planets. Dodge or shoot your way through the asteroids to reach it.
  2. Climb the ledges to find the Golden Key, which you (the Chosen One) can remove. You cannot remove it until all three of the other knights are with you.
  3. Draw out the key. It opens a warp to a huge palace, where you find the Princess. After giving her your three mystical weapons, she is revealed as the Binary Bard in disguise. Solving the door puzzle reveals he is actually the missing Mordred. (There are 5 rows of 4 cards. Press each of the cards in row 2 once, then the two MIDDLE cards of row 3, then each card in row 4.)
  4. Merlin the owl must defeat Mordred's sword-wielding mechanical warrior. Dodge the flying projectiles and swoop down to Mordred's feet. Pick up one of Mordred's bombs before it explodes, fly directly up between the arms or around them and drop it near the Bard's control capsule (just under the glowing green "orb of power") as the bomb goes off. Hit him TWICE and he zaps Merlin, then attacks you. You only have whatever health remains from Merlin.
  5. As Merlin falls, DODGE the red zap and DUCK DOWN as the mechanical warrior suit comes directly over you. Before it can zap you again, jump up between its arms and then onto the pedestal. You can dodge the zaps but watch out for the spinning arms. JUMP left or right to a chandelier. When Mordred rolls underneath and fires a zap at you, he will hit the chandelier and it will crash down on him. Do the same for a chandelier on the other side, and the orb falls from the warrior as Mordred (Binary Bard) climbs out, too. The Princess knocks him for a loop and you have defeated Mordred.
  6. The orb is returned to Arturus and you are knighted, receiving the Island Medallion!

The spaceship is parked on top of the castle (as whenever you may have returned during the game), and you can fly to the planets or shoot asteroids and aliens. However, without the Orb, Mordred's planetoid is dark and the castle inaccessible.

(see related solution question)

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14y ago

* To enter Mordred's castle, see the related question.

In the final battle scene in the Bard's planetoid castle, use the "skip" button to skip the video after you see it the first time. The battle is easy once you know how.

  1. As Merlin, fly above the spinning swords, and dodge the red projectile (flying in circles usually works).
  2. Immediately go down and pick up one of the bombs that the Bard (Mordred) is chucking out. Avoid the red ones because they are about to explode.
  3. Fly either between or around the sword arms and above the warrior suit.
  4. Drop the bomb on the control capsule or the green orb as soon as the bomb turns red. It will explode and damage the suit.
  5. Repeat this process, but be wary that TWO of the projectiles may chase you before you can go down for the bomb.
  6. The second bomb provokes Mordred to zap Merlin.
  7. Jump or dodge the zap coming at YOU now!
  8. Duck down as the warrior suit comes right on top of you. It is now safe to JUMP UP ON THE ROBOT, and then jump to the Princess pedestal. Dodge any zaps that may be fired during this.
  9. Jump to a chandelier on either side of the room, as the robot suit rolls right beneath it. When it tries to zap you, it should hit the chandelier instead, bringing it crashing down.
  10. Repeat for the other side's chandelier, and the second hit will dislodge the orb and defeat Mordred, freeing the Princess.

Briefly

Pick up the bombs, and when they flash red, drop them on the orb. When Merlin is knocked out, jump on the warrior. The Princess will say that you have to jump on the hanging light. Do both sides, and the suit is destroyed. The Princess will be let out of the chamber, to knock out Mordred and take the orb. (You won!)

(see related question)


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10y ago

Space Sharks

Shoot them to get them to follow you, then slowly lead them up and right to the Black Hole (X-85 Y-47). Past near it and they will fall in.

Robot Piranha

The piranha-like robot fish attempt to knock you into the freezing water on the Ice planet. You must jump from ice floe to ice floe while dodging them. The easiest way is to wait for one to pass before jumping down to the first floating block. Then when you see the fish approach, jump twice, to the second berg farther right. The reason for this is that every second block is flat on top, making it easier not to slide off.

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14y ago

The snake / segmented creature / eye creature in the volcano attacks by rolling into you. When it forms a circle and rolls, step back as it uncoils. As soon as it is flat on the ground, jump over it.

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14y ago

You have to put the dragon "to sleep" first. Jump from chain to chain, and past the dragon. Dodge the spike ball and reach the lever on its back. Throwing the lever puts the dragon to sleep for ONLY A FEW SECONDS. Quickly get in front of him and shoot him in the mouth. You will need to do it three times (the second and third are harder).

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13y ago

To reach the dragon, jump across the lava and enter the volcano, passing the hot air and the "block monster". You receive the Ice arrow from the knight Sir Peleas.

When you are in the dragon's cave, the heat will begin to affect you, so you don't have unlimited time. Dodge the fireballs and climb the chains to get behind the beast. When you pull the lever on his back, the dragon will fall asleep but VERY BRIEFLY!

Quickly jump in front of him, click the ice arrow icon and aim for the dragon's open mouth while his eyes are still closed. If you hit him, he will flash and jump up and down, shaking loose rocks from the ceiling. You have to hit him TWICE more for a total of THREE times before you overheat.

(see related question)

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13y ago

The "tigercopter" is the boss on the Ice Planet. He will shoot snowballs and icicles at you, weakening the Force Shield. Use the Shield to bounce only the snowballs back at him. If you hit him, he crashes and shoots at you (duck). If the Shield gives out, dodge his shots until it recharges. After three hits, you have beaten him.

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14y ago

The hot air from the volcano blows for about 7 or 8 seconds and then stops for 3 or 4 seconds. You have to reach the next place to hide very quickly.

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Q: How do you beat the lava snake on astro knights island?
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