| create_unit "general's name" "unit name" "#" | Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 " |
| add_population "settlement name" "amount" | Allows you to give a city more population automatically. Max amount is 4000. |
| give_trait "character" "trait" "level number" | Allows you to give any trait your faction can have to a specific general. |
| process_cq "settlement name" | Anything in the city's building queue will be built automatically. |
| process_cq "CityName" | Completes the construction instantly of any town/city |
| oliphaunt | Create a unit of Yubtseb Elephants |
| create_building "city" "building name" | Creates a building in the named city. |
| create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack" | creates unit in a place or unit instantly with experiences/defence/attack if put |
| Jericho | Enemy's walls collapse. |
| give_trait "General/FamilyMember" "Trait" "Level" | gives a general/family member a trait instantly |
| add_money "amount" | Gives you the specific amount of denarii you want. Max amount of 40000. |
| invulnerable_general "general's name" | Make the general invulnerable, may only work on battlefield |
| toggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. |
| disable_ai | Turns off both enemy and ally AI |
| auto_win "attacker/defender" | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. |