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Basically you use dice and tape measure to move around your troops and shoot. Different guns, models and tanks have different stats so you have to read a codex. There are so many rules and I can't tell you all of them so you will have to buy the rulebook.

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13y ago
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14y ago

Normal is from rulebook, bold italic subscript is from me. Quote "Warhammer 40,000 Rulebook page 51 in the rules section."

MONSTROUS CREATURES

These terrifying monsters tower over their opponents,

butchering all the enemies who face them and hurling

tanks out of their path. Greater Demons, Eldar Avatars

and Tyranid Carnifexes count amongst their number.

MOVEMENT

All monstrous creatures have the 'move through cover'

special rule (see page 75*). They simply bash their way

through trees and ruins!

SHOOTING

Instead of firing a single weapon, monstrous creatures

can fire two of their weapons once per Shooting phase.

They must, of course, fire both of them at the same

enemy target. In addition monstrous creatures have

the 'relentless' special rule (see page 76**).

Unless otherwise specified in their special rules,

monstrous creatures cannot go to ground, voluntarily

or otherwise. In addition, for a monstrous creature to

be in cover, at least 50% of it's body (as defined on

page 16) has to be in cover from the point of view of

the majority of the firing models. Also standing in area

terrain doesn't automatically confer a cover save to

monstrous creatures - the 50% rule takes precedence.

Cover for them works exactly as for vehicles (see page

62). As usual, if you cannot clearly tell if 50% of the

model's body is covered, modify it's cover save by -1***.

ASSAULT

All wounds inflicted in close combat by a monstrous

creature ignore armour saves, just like those from a

power weapon. In addition, monstrous creatures roll an

additional D6 for armour penetration (2D6 + Strength)

when attacking a vehicle in close combat.

*MOVE THROUGH COVER****

Some units of infantry are especially adept at moving

through difficult terrain. Units with this rule roll an extra

D6 when rolling to move through difficult terrain. In

most circumstances this will mean that they roll three

D6 and pick the highest score.

*RELENTLESS

Unlike common infantry, some powerful warriors like

monstrous creatures, jet packers and bikers can

advance while firing their weapons at full capacity.

Relentless models can shoot with rapid fire and heavy

weapons counting as stationary, even if they moved in

the previous Movement phase, and are also allowed to

assault in the same turn they fire them.

Note that a relentless independent character must still

abide by the assaulting limitations of any unit it has

joined, if the unit is not itself relentless.

***In all books written by Games Workshop, -1 save actually means 4+ to 5+ or something like that and +1 or +2 means 5+ to 4+ or 5+ to 3+ respectively (this is the books written by games workshop I've read.

****In the actual rulebook there is an asterisk here, which is explained in this paragraph from page 74:

The special rules marked with an asterisk (*) are

automatically lost by an independent character joining

a unit that does not have the same special rule.

These rules are also lost by a unit that is joined by an

independent character that does not have the same

special rule.

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14y ago

it all depends on what tactics you are relying on, as you should know each battle requires a different set of battle plans or stratagems. so really there is no really answer to this question. but think of tyranids as space orks they love there big numbers so if you have allot of tyranids, then the sheer number of your squads will over whelm the foe. good luck in your next battle

But, Tyranids do tend to do well in close combat

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14y ago

There are so many, you just need to read them for yourself.

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Q: How do you play warhammer 40k tyranids?
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