Subudhi Pamisetty
With a union, you're only supposed to use one of the elements, because they're all stored at the same spot. This makes it useful when you want to store something that could be one of several types. A struct, on the other hand, has a separate memory location for each of its elements and they all can be used at once.
union foo {
int a; // can't use both a and b at once
char b;
} foo;
struct bar {
int a; // can use both a and b simultaneously
char b;
} bar;
union foo x;
x.a = 3; // OK
x.b = 'c'; // NO! this affects the value of x.a!
struct bar y;
y.a = 3; // OK
y.b = 'c'; // OK
edit: If you're wondering what setting x.b to 'c' changes the value of x.a to, technically speaking it's undefined. On most modern machines a char is 1 byte and an int is 4 bytes, so giving x.b the value 'c' also gives the first byte of x.a that same value: union foo x;
x.a = 3;
x.b = 'c';
printf("%i, %i\n", x.a, x.b);
prints 99, 99
Why are the two values the same? Because the last 3 bytes of the int 3 are all zero, so it's also read as 99. If we put in a larger number for x.a, you'll see that this is not always the case: union foo x;
x.a = 387439;
x.b = 'c';
printf("%i, %i\n", x.a, x.b);
prints 387427, 99
To get a closer look at the actual memory values, let's set and print out the values in hex: union foo x;
x.a = 0xDEADBEEF;
x.b = 0x22;
printf("%x, %x\n", x.a, x.b);
prints deadbe22, 22
You can clearly see where the 0x22 overwrote the 0xEF.
BUT
In C, the order of bytes in an int are not defined. This program overwrote the 0xEF with 0x22 on my Mac, but there are other platforms where it would overwrite the 0xDE instead because the order of the bytes that make up the int were reversed. Therefore, when writing a program, you should never rely on the behavior of overwriting specific data in a union because it's not portable.
When you have two objects and they are not used together, you can use union to save memory.
Example:
In a hotel, a room is shared by two members, but at any cost of time they won't overlap or stay together. Just assuming a person in Night shift work and another one in Day shift. We gave them one room to save rooms.
Type your answer here... gfnfgnfgnfgxn
There is no part called 'loader' in C language.
It would be easier to manipulate the stack in assembly language rather than C++.
You would use neither Java nor C++, you would use Objective-C, in conjunction with the Apple iPod API (iPod Library Access).
c++
Bitwise OR.
Type your answer here... gfnfgnfgnfgxn
I do use am a programmer, because C-language.
Structure is a query that is used in language c++
There is no part called 'loader' in C language.
If you want to create well....... pretty much anything you want then I would learn C++ which is called a programming language. I would use the C++ editor Dev-C++ (http://www.bloodshed.net/devcpp.html) or Microsoft Visual Studio. You can also learn how to program as a beginner using DarkBASIC (darkbasic.com) - (darkbasicpro.com). But I would learn a BASIC language then move on to a C language (C , C# , C++). But its your choice. You can also use Game Maker which is EXTREMELY simple. Hope it helped!
If you want to create well....... pretty much anything you want then I would learn C++ which is called a programming language. I would use the C++ editor Dev-C++ (http://www.bloodshed.net/devcpp.html) or Microsoft Visual Studio. You can also learn how to program as a beginner using DarkBASIC (darkbasic.com) - (darkbasicpro.com). But I would learn a BASIC language then move on to a C language (C , C# , C++). But its your choice. You can also use Game Maker which is EXTREMELY simple. Hope it helped!
TO use a c language first step is to know about the c language and the steps to use the c progrmming language with the help of any elders or with the teachers. TO use the arrays you have to get th eknowledge of "c" language
It would be easier to manipulate the stack in assembly language rather than C++.
You would use neither Java nor C++, you would use Objective-C, in conjunction with the Apple iPod API (iPod Library Access).
To run C language?! Your question makes no sense.
It is a widely used computer language; one of the reasons is that it is a stricter way of compiling C code if you just use the procedural aspect of the language. Along with that, it has the object oriented model as well. Some would call it a 'better C' language.
C has nothing to do with graphics.