As far as C++ is concerned files do not have structures, they are simply raw data streams. It's entirely down to the programmer to determine what structures exist within the file and to interpret the data accordingly. C++ cannot do it for you.
Structures in C and C++ differ in that C structures do not have an automatic typdef associated with them.
Classes and structures can be put in a header file the same way you would use them in a main program; the only difference is that they are placed in a separate file, called a header file. Then, after creating a new file, include that new file with the definition by the use of the preprocessor #include statement.
You can create an exe-file from your C++ source, if you have a compiler.
fopen()
if while switch
No. The standard does not define nor require a file concept.
Yes, you can rewrite a cuda program originally written in c in c plus plus.
Scatter File is a linker script file used by RVCT/Keil for ARM processors. It is used by arm linker.
There's no commands in C++.
'struct tm' (time.h) and 'FILE' (stdio.h)
Copy the first file then append the second file to the copy.
Put their names into the parameter-list.