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The easiest way is to place a breakpoint in your program, then examine the assembly instructions at that breakpoint. Consult your IDE on how to look at the assembly source.
Use inline assembly instructions. Then compile your C++ program to produce the machine code.
yes. coz assembly is procedural orinted , due to rules n regulations and restriction which make program lengthy , cumbersome, platform independent , project infeasibility,......
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It would be easier to manipulate the stack in assembly language rather than C++.
first u need a rewinder, 2nd fist paper and plus 5 epoxy and pattern
A compiler produces object code, which is an obj file.
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C++, but it's always worth learning both, if only to better understand the machine code you create with C++.
Usually "à plus tard" ("see you later")